Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. But I. I wonder why no one ever made a map showcasing this. 4. I thought this would be an easy question to find an answer for, but apparently not as I cannot find an answer anywhere. I am currently writing an update of my Custom Turret Builder mod. If I look at the weapon attributes, I get damage of 5. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. 4. . Armor Block. 0 and the shield damage multiplier is 1. You can even let your own ships be generated by the game if you're not the building type of person. More realistic shields?Mining and salvage laser damage and ranges were weird. Maybe shape the front of your ship as a bowl lined with force turrets. Lets say you have 2 turrets (any) 1 is Naonite and the other one is Avorion. Anything else is pretty much useless: Missile damage doesn't seem to scale well, plasma same, railguns. Some are more useful than others. Only the damage values change. The only mines that are worth building for cash income are gold/plat (noble metal type 1), silicon, copper, aluminum, zinc, lead, and ore. The same applies to things like poison, shocked, stunned, burned, etc. I equipped 6 naonite hull repair turrets on my ship, for a total of about 400/s, and my friend's titanium ship with 6k hull would not repair from it. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. typically use Anti-Matter torps as they require no speed up time. Corvette - Tellus (1-Slot) Startership, Fighter. If I look at the weapon attributes, I get damage of 5. Maybe unlucky, or maybe cannon range and salvager range are different types that can't be mixed. With this design, as soon as you lose a plate, you die. I thing best weapon for me is Rocket Launcher-seeker. Initially it was cutting specific damage types by 95%, later on it was total immunity. Repeat the same procedure for every turret type. The formula for "radial distance" is the square root. The material doesn't matter really beyond the stat generation. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. Ancient Gates open up when the player has an XSTN-1 system upgrade on their ship, and an Ancient Gate is guaranteed to spawn in the final sector of the Exodus quest. There are 7 types of resources in Avorion. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. NOTE: The server. When an structure is built, a hierarchy is created. /exit-on-last-admin-logout. 947 MB. 5. Most enemies take one shot to kill. Good shields and a good scanner means you can trawl about looking for one with data. With rail guns I like to pair lightening guns. Efficiency is an important stat, as is damage. I also see that the hull damage multiplier is 1. Currently you have both individual part health, and total system health (Hull integrity, if you will). I have a question about damage types. and then basically chase them down using coaxial weapons on the front. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. The difference between with/without is huge once they level up. i personally line the side hull with torpedo tubes firing straight out. Avorion is a unique space-faring sandbox game with numerous RPG aspects. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. If you want exactness, plasmatic lightning is very effective as a shield dropper. Letting the old thread die for now. Get some r-type miners and good size cargo gold. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. 3. 3) Use Research stations. You shoot an enemy, and the shot goes through 4 blocks. They're easy to spot on the sector map - they blink. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. 0: no damage, 1: full damage. 0] is the actually number of update. Avorion > General Discussions > Topic Details. 4. 4. First, I transform the root block into an armor block. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. ago. Except for maybe 10 wings of 12x avorion salvage fighters :D. Good work aeohrta. 4, hull damage of 5. The lowest efficiency (68. All turret techs though don't boost bother. Ideally there would be a dps stat on the weapon. On top of that, we added some special, tougher enemies that have increased HP and damage. 75 thinking it wouldnt be so bad, but its real bad. Link - FORUM POST. 4 and shield damage of 5. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. However, when the random number is. And having equipment docks sell turret slot upgrades is nice, I’ve had a game where I went hours before I was able to find even a white slot upgrade. #5. ago. I have a question about damage types. Keep an eye out for Railguns with shield penetration especially. . Contains inter alia: /sethome, /price, /inventory and /crew. 0. Trinium and titanium are the light materials. 0 and the shield damage multiplier is 1. Let's say I generate a Laser turret with damage of 5. then as they fall down the side of the ship, as i pass, i time my shot and fire 5 torpedoes directly into them at point blank. It all groups blocks for purposes of calculating overall damage resistance and augmentations. I also see that the hull damage multiplier is 1. The same applies to things like poison, shocked, stunned, burned, etc. I also see that the hull damage multiplier is 1. Showing 1 - 13 of 13 comments. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. I stacked the ship with men. This resource is found near the outskits of the galaxy. 3. So, the repair system has some serious flaws. "Unarmed" turret techs increase the number of mining/salvage turrets you can have. 16. 5 km. They will make turrets better in damage, dps, range and others stats. 4. They require power to shoot like lasers do, but a lot more. Aside from that, look for turrets that have bonus shield and hull damage. Both turrets and modules can be researched, as long as you have a minimum of 3. 1. Shield stacking and cargo tractors work very well. #5. The destroyed part might break off and form a wreckage. It is considered a low tech factory. 4 and shield damage of 5. It deals 1/8th the damage to each thing it hits and shields negate the hull penetration (which they should seeing as how they are not hull). Absolute blast to use (pun intended). I always protect my root block in middle and late game ships. Posted March 6, 2018. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. It is a very strong boss and may be the most powerful ship the player will find in the entire game. Researching Basics. Wait for the cooldown timer, then enter the Main factory to configure it like so -. 0. Avorion is the most prized mineral known, only showing up near the center of the galaxy. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. All Discussions. Some are more useful than others. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. STATIONS. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. But I. Damage Type. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. 2) keep looking for better Turret factories. 4. If I look at the weapon attributes, I get damage of 5. This mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. 1, lets assume it is 2. Gotta look at Pulse Cannon damage in a different manner. #footer_privacy_policy | #footer. 4 and shield damage of 5. Go to avorion r/avorion •. I am currently writing an update of my Custom Turret Builder mod. This article will help new players build their first ship. 0. 4, hull damage of 5. Not all of this applies to everything you fight, but long story short: even before the damage multiplier changes, you're already dealing with a bigger number of beefier, more damage. Normal thrust up from 181 to 246. 0 and the shield damage multiplier is 1. BleiEntchen • 8 mo. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. There is no "best" torpedo. I do not know if this applies to other weaponry. During the Boss-fight the ship opens multiple wormholes, with an anouncement in chat stating, "The Wormhole Gaurdian is channeling the black hole's power," and summons a bunch of smaller ships through wormholes. 30 r19012 e6e24eaa0998. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. If this doesn't work out, start playing with auto turret weapons. Either way, resistance is one thing. I also see that the hull damage multiplier is 1. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Every game that has multiple damage and protection types does the same thing. I also see that the hull damage multiplier is 1. The number of blocks that lets you damage is likely what inspires the flavor text. Still fun as hell to send a station flipping out of control with a massive impact though. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. I also see that the hull damage multiplier is 1. Resistance Ships Yes, Immune No. There are ways to reduce it like you said, for instance turning collision damage down or off in the game settings or making parts of your ship out of stone. 8. 8 so far. I have a question about damage types. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. I am currently writing an update of my Custom Turret Builder mod. 0 and the shield damage multiplier is 1. I have a question about damage types. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. Rockets seem to roll higher than beam and plasma and bolt. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. Pirates are a group of factions that regularly raid any sector and will have a hostile relations towards all other factions. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. Set the Factory to fetch goods from your connected stations, and disable the buying goods options. If I look at the weapon attributes, I get damage of 5. 9. /public [value] indicate if the server should allow other players to join. Arsenal Extensions. If everything was manual, the game would soon turn into a chore and people would stop playing it; if everything could be automated with zero difference in the success / returns compared to doing it yourself, people would just AFK / bot everything and multiplayer would die very quickly. Use big armor pieces since damage upon destruction depends on block hp. . File Size . For example, Launcher Turrets create Launcher Fighters, and Repair Turrets create Repair Fighters. Back again with more questions. I also see that the hull damage multiplier is 1. Block and Ship damage from integrity-protected blocks reduced by 50%. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. Either too far away or literally nothing. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. •. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. Avorion. Is the fact that one is avorion make it better? like mining turrets? that reduce damage on higher resources? Basically what i am asking is, is the DPS the only thing that matters or the. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. Wreckages are the remnants of a destroyed ship, station or shipyard. But I. This seems to affect Fighters too! Some missions require docking ports. These files are created during the initial. Gotta look at Pulse Cannon damage in a different manner. 0 and the shield damage multiplier is 1. Let's say I generate a Laser turret with damage of 5. maybe i´m very bad at aiming (also very bad for AI) XD. It's about 30M per factory, and you're looking for insane damage turrets - ones that hit 50-60K per slot. Teslas, chainguns and salvagers make a great combination for when you really want to get in an enemy's face. If I look at the weapon attributes, I get damage of 5. Your mouse cursor leads ahead of the enemy with bullets, while the lasers lag behind and line up directly at the ship. But I. "-g" is the item (can be any material or credits) "-a" is amount you want. Then press a number key (e. Mostly stolen, but take it to a smuggler's. Seeker missile turrets can get up to 15-20k dps/turret (5or6 gunners). Also cannon turret damage is fixed as well. kmsrocks1. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. Select a ship and then one of the operation icons to get started. The start beacons can be found in hidden mass systems at a distance of more than 200 from the core. This page is a work in progress. : core health has to be 40% of the total. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. 0. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. This is a flat 30% increase to your hitpoints for a single system slot and a 250%ish weakness to a particular type of damage. At a certain point, they exceed the old amount. As for increasing it the only way I can really think of is more speed. But I. Neither appear to be selected from the input. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. Mining lasers will deal more damage to materials that are lower tier than their own. Larger turrets are generated by higher tech values. and so on. First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. if you. It's worth it either way. Either. gif:. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. I am currently writing an update of my Custom Turret Builder mod. Posted February 21, 2017. The initial impact often does less damage than grinding into an enemy like an unneutered chihuahua on caffeine. Posted October 11, 2020. 4 and shield damage of 5. 3. "arg" after each command segment. One of them works as I would expect. Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are. and a few reds. 4. The server software is used to host multiplayer games. Integrity Generators increase the health of affected blocks by a factor of 10. Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox experience. Star Citizen allows you to become a citizen of this simulated universe and make your own. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. I also see that the hull damage multiplier is 1. I personally dont build my own ships I download from the workshop, thank you all builders who post and let us use your blueprints. All trademarks are property of their respective owners in the US and other countries. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. For recharging batteries, you also need excess energy generation. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. 8)、补充·让舰船批量挖矿(版本1. 0 is now available! If you're eager to know about development updates, be sure to follow @avorion on Twitter, that's the place where most of the juicy dev updates (like features, screenshots or videos) will be posted. Short answer: game balance. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. The 8 Xsotan artifacts are rather unique. I have a question about damage types. NEWARK, N. 1, lets assume it is 2. I have a question about damage types. To use the Salvaging Laser, simply attach it to a ship by pressing the Build Key and placing the turret on your ship. Trinium stats. -The damage output on the laser. Go to avorion r/avorion •. But I. They were all sitting together in the middle of nowhere next to some non-rich asteroids. < > Showing 1-15 of 47 comments. Avorion - Avorium - Unobtainum - Legendary. Zandy man Jul 21, 2021 @ 1:21am. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. Server Mod: Avorion Commands Package. I have a question about damage types. I have to account for potentially millions of dps coming my way, hundreds of thousands of which might be punch through the shields, so that really only leaves me one style of gameplay/ship to do; Big, sluggish ships with shield reinforcers and boosters, and regularly boosting for 5 mins for shield regen. This stops weapons from constantly firing, affecting your damage per second. 4. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. Originally posted by Chaka Khan: Originally posted by DreadZep: yes. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. Check processors - not just specs but how they're registering and how much heat. 3 Damage: 32,096. But I. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. 1000dps Xanion weapon against Xanion Armor. After you get shields this is often forgotten, but here it is good. Avorion. There's only so much that you personally have to do, but most of it can be handled by the AI. Star Citizen. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. Apply the filter, hit CTRL+A to select all armour blocks. Damage type physical / antimatter / plasma / electricity. Initially it was cutting specific damage types by 95%, later on it was total immunity. Turret placement: 2x Credits: 1. I am currently writing an update of my Custom Turret Builder mod. 0. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. Generally if you can afford it you just want to use a higher tier material and there's no point to using an earlier game material. 1 Acquisition 2 Distribution 3 Material Types 3. 4 and shield damage of 5. 0. So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. Hello, I can confirm this. In this set of streams/videos we will be progressing through a normal difficult playthrough of the latest Beta 2. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. Look for a rocket template that has + damage %. 4. You also don't want to build a station until you get around the Trinium and Xanthion bands. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. . The damage of one shot (as shown in the fitting window) is calculated by multiplying the ammunition's base damage by the turret's Damage Multiplier attribute. just open the ingame chat by pressing "enter" and type a "slash" before each command and confirm the command you have chosen with enter. and then basically chase them down using coaxial weapons on the front. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Laser salvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. Mining manually is a boring, menial task. (So what I'm seeing there for dps appears to be accurate. I also see that the hull damage multiplier is 1. Build mode frustration. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Lasersalvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. Class: Interceptor. 4, hull damage of 5. 4. The odds of a rarity increase are 20% per turret used. Fighter Factories are Factories that can be used to create your own Fighters. Not really no. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. This file is normally found in the folders /galaxies/avorion_galaxy. Avorion - Update 0. Also, Holy Necro Batman! Yes, you gave an almost answer'. A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. The follow list got all ship sorted in fleet and slot groups. in as many areas as I could handle over 2 years of development. That's why you divide by 4. And here's some ideas for upgrades to the currently existing classes, so that perhaps all Captains could be useful as an either/or Ship-or-Station-manning Captain. All.